I possess 10 years of commercial experience in app and game development, coupled with a profound understanding of the 3D field. Operating as an independent developer, I specialize in transforming your concepts into fully realized projects. With a comprehensive skill set that aligns perfectly with project objectives, I function as a compact indie team all on my own. This includes roles such as developer, 3D artist, 2D artist, business analyst, project manager, animator, QA tester, and market publisher. Collaborating with me expedites project completion since there's no need for task delegation among team members.
Android, iOS, Web, Standalone Platforms
VR: HTC Vive, Oculus Quest, cardboard
AR: Vuforia, EasyAR, ARkit, ARcore, ARFoundation
Google Play, App Store, Steam
3d modeling, optimization, animation,texturing
Hours Worked
Project Finished
Happy Clients
Coffee Drinked
3D arts teacher
I worked as a 3D arts teacher, instructing individuals in 3D modeling skills through software like 3ds Max, ZBrush, and Marmoset, with the aim of creating models for sale on stock platforms. During my tenure, I managed five groups of students, with each group consisting of 8-12 people.
Unity Developer
Developing Android Games, VR/AR applications, WebGL games
Freelancer
Top Rated Unity developer freelancer on Upwork with 100 finished projects
Bachelor of Computer Science
Sumy State University
Master of computer science
Sumy State University
Downloads: 1+ million
Rating: 4.5 / 5
I was responsible for porting the game from the Android platform to a standalone version, including its publication on the Steam platform. This involved filling out the Steam page information, creating GIFs and descriptions, preparing achievements, and implementing SteamSDK
Treasure Hunter Android Treasure Hunter iOS Treasure Hunter SteamIt is a first-person escape game with elements of horror, where you need to explore the entire house to find items that will help you escape from the evil neighbor. The game adds complexity by having the evil neighbor not stay in one place - he moves around the house and reacts to noise. Not all doors are open, and not all items are readily visible, so you need to carefully search every corner. There's variability in the gameplay, as the items won't be in the same place in each session, and you can escape in different ways.
Evil Neighbor 3 Android Play on CrazyGamesPlays on WebGL: 500k+ Downloads: 300k+
Rating on WebGL: 8.9 / 10 Rating: 4.4 / 5
It's fully my game that I released on WebGL and Android platforms. This game is in the style of Granny games, and users have shown a liking for it. I've built a community on Discord where users suggest ideas to help improve the game. I'm currently in the process of developing the third part.
Evil Neighbor WebGL Evil Neighbor Android Evil Neighbor 2 WebGL Evil Neighbor 2 Android